Encounter
The Red Sand Canyon
Moderate fight for 4 level-10 characters in the desert
- XP
- 7,100 of a 9,200 XP moderate budget
- Party
- 4 characters of level 10
A circle of tents stands empty, their flaps snapping, cookfires cold. Camel bells jingle somewhere beyond the dunes, then stop.
Setup. Three blue dragon wyrmlings led by a young blue dragon are circling overhead, drawn by the smell of the party's rations.
Terrain
- Soft sand: the dunes are Difficult Terrain.
- Oasis pool: the water is shallow and Difficult Terrain, but a creature drinking from it regains 1d4 Hit Points once per day.
Tactics. Dragons fight from range and land only to finish off a single, isolated target.
Twist. The creatures fight only until the moon (or sun) clears the horizon, then stop.
Adjust on the fly
- Easier: Remove one blue dragon wyrmling (−700 XP).
- Harder: Add one more blue dragon wyrmling (7,800 XP total, moderate for this party).
Treasure. 2,500 gp in mixed coins and two gemstones worth 250 gp each; Potion of Water Breathing; A deck of cards missing all the kings.