Air Elemental
Large elemental, neutral
- Armor Class
- 15
- Hit Points
- 90 (12d10 + 24)
- Speed
- 10 ft., Fly 90 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 14 (+2) | 20 (+5) | 14 (+2) | 6 (-2) | 10 (+0) | 6 (-2) |
- Resistances
- bludgeoning, lightning, piercing, slashing
- Immunities
- poison, thunder, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Senses
- Darkvision 60 ft.; Passive Perception 10
- Languages
- Primordial (Auran)
- Challenge
- 5 (1,800 XP); Proficiency Bonus +3
Traits
Air Form. The elemental can enter a creature’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Multiattack. The elemental makes two Thunderous Slam attacks.
Thunderous Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.
Whirlwind. Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental’s space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.