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DM Drops

Monsters / Challenge 12

Archmage

Medium or small humanoid, neutral

Armor Class
17
Hit Points
170 (31d8 + 31)
Speed
30 ft.

StrDexConIntWisCha
10 (+0)14 (+2)12 (+1)20 (+5)15 (+2)16 (+3)

Saving throws
Int +9, Wis +6
Skills
Arcana +13, History +9, Perception +6
Immunities
psychic, Charmed
Gear
Wand
Senses
Passive Perception 16
Languages
Common plus five other languages
Challenge
12 (8,000 XP); Proficiency Bonus +4

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The archmage makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

Bonus Actions

Misty Step. The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic. The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.