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DM Drops

Monsters / Challenge 1/4

Dretch

Small fiend, chaotic evil

Armor Class
11
Hit Points
18 (4d6 + 4)
Speed
20 ft.

StrDexConIntWisCha
12 (+1)11 (+0)12 (+1)5 (-3)8 (-1)3 (-4)

Resistances
cold, fire, lightning
Immunities
poison, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge
1/4 (50 XP); Proficiency Bonus +2

Actions

Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Fetid Cloud. Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.