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DM Drops

Monsters / Challenge 1/2

Dust Mephit

Small elemental, neutral evil

Armor Class
12
Hit Points
17 (5d6)
Speed
30 ft., Fly 30 ft.

StrDexConIntWisCha
5 (-3)14 (+2)10 (+0)9 (-1)11 (+0)10 (+0)

Skills
Perception +2, Stealth +4
Vulnerabilities
fire
Immunities
poison, Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
Primordial (Auran, Terran)
Challenge
1/2 (100 XP); Proficiency Bonus +2

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath. Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.

Sleep. The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.