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DM Drops

Monsters / Challenge 5

Fire Elemental

Large elemental, neutral

Armor Class
13
Hit Points
93 (11d10 + 33)
Speed
50 ft.

StrDexConIntWisCha
10 (+0)17 (+3)16 (+3)6 (-2)10 (+0)7 (-2)

Resistances
bludgeoning, piercing, slashing
Immunities
fire, poison, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Primordial (Ignan)
Challenge
5 (1,800 XP); Proficiency Bonus +3

Traits

Fire Aura. At the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.

Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) Fire damage.

Illumination. The elemental sheds Bright Light in a 30foot radius and Dim Light for an additional 30 feet.

Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions

Multiattack. The elemental makes two Burn attacks.

Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.