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DM Drops

Monsters / Challenge 2

Ghast

Medium undead, chaotic evil

Armor Class
13
Hit Points
36 (8d8)
Speed
30 ft.

StrDexConIntWisCha
16 (+3)17 (+3)10 (+0)11 (+0)10 (+0)8 (-1)

Saving throws
Wis +2
Resistances
necrotic
Immunities
poison, Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Common
Challenge
2 (450 XP); Proficiency Bonus +2

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast’s Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.