Giant Elk
Huge celestial, neutral good
- Armor Class
- 14
- Hit Points
- 42 (5d12 + 10)
- Speed
- 60 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 19 (+4) | 18 (+4) | 14 (+2) | 7 (-2) | 14 (+2) | 10 (+0) |
- Saving throws
- Str +6, Dex +6
- Skills
- Perception +4
- Resistances
- necrotic, radiant
- Senses
- Darkvision 90 ft.; Passive Perception 14
- Languages
- Celestial; understands Common, Elvish, and Sylvan but can’t speak them
- Challenge
- 2 (450 XP); Proficiency Bonus +2
Actions
Ram. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage plus 5 (2d4) Radiant damage. If the target is a Huge or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.