Goblin Boss
Small fey, chaotic neutral
- Armor Class
- 17
- Hit Points
- 21 (6d6)
- Speed
- 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 10 (+0) |
- Skills
- Stealth +6
- Gear
- Chain Shirt, Scimitar, Shield, Shortbow
- Senses
- Darkvision 60 ft.; Passive Perception 9
- Languages
- Common, Goblin
- Challenge
- 1 (200 XP); Proficiency Bonus +2
Actions
Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Reactions
Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.