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DM Drops

Monsters / Challenge 1/2

Ice Mephit

Small elemental, neutral evil

Armor Class
11
Hit Points
21 (6d6)
Speed
30 ft., Fly 30 ft.

StrDexConIntWisCha
7 (-2)13 (+1)10 (+0)9 (-1)11 (+0)12 (+1)

Skills
Perception +2, Stealth +3
Vulnerabilities
fire
Immunities
cold, poison, Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
Primordial (Aquan, Auran)
Challenge
1/2 (100 XP); Proficiency Bonus +2

Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud. The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.