Invisible Stalker
Large elemental, neutral
- Armor Class
- 14
- Hit Points
- 97 (13d10 + 26)
- Speed
- 50 ft., Fly 50 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 16 (+3) | 19 (+4) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
- Skills
- Perception +8, Stealth +10
- Resistances
- bludgeoning, piercing, slashing
- Immunities
- poison, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
- Senses
- Darkvision 60 ft.; Passive Perception 18
- Languages
- Common, Primordial (Auran)
- Challenge
- 6 (2,300 XP); Proficiency Bonus +3
Traits
Air Form. The stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Invisibility. The stalker has the Invisible condition.
Actions
Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker’s space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker’s turns.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.