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DM Drops

Monsters / Challenge 3

Knight

Medium or small humanoid, neutral

Armor Class
18
Hit Points
52 (8d8 + 16)
Speed
30 ft.

StrDexConIntWisCha
16 (+3)11 (+0)14 (+2)11 (+0)11 (+0)15 (+2)

Saving throws
Con +4, Wis +2
Immunities
Frightened
Gear
Greatsword, Heavy Crossbow, Plate Armor
Senses
Passive Perception 10
Languages
Common plus one other language
Challenge
3 (700 XP); Proficiency Bonus +2

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.