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DM Drops

Monsters / Challenge 0

Lemure

Medium fiend, lawful evil

Armor Class
9
Hit Points
9 (2d8)
Speed
20 ft.

StrDexConIntWisCha
10 (+0)5 (-3)11 (+0)1 (-5)11 (+0)3 (-4)

Resistances
cold
Immunities
fire, poison, Charmed, Frightened, Poisoned
Senses
Darkvision 120 ft. (unimpeded by magical darkness); Passive Perception 10
Languages
Understands Infernal but can’t speak
Challenge
0 (10 XP); Proficiency Bonus +2

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.