Merfolk Skirmisher
Medium elemental, neutral
- Armor Class
- 11
- Hit Points
- 11 (2d8 + 2)
- Speed
- 10 ft., Swim 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
- Senses
- Passive Perception 12
- Languages
- Common, Primordial (Aquan)
- Challenge
- 1/8 (25 XP); Proficiency Bonus +2
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk’s hand immediately after a ranged attack.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.