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DM Drops

Monsters / Challenge 1/8

Merfolk Skirmisher

Medium elemental, neutral

Armor Class
11
Hit Points
11 (2d8 + 2)
Speed
10 ft., Swim 40 ft.

StrDexConIntWisCha
10 (+0)13 (+1)12 (+1)11 (+0)14 (+2)12 (+1)

Senses
Passive Perception 12
Languages
Common, Primordial (Aquan)
Challenge
1/8 (25 XP); Proficiency Bonus +2

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk’s hand immediately after a ranged attack.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.