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DM Drops

Monsters / Challenge 2

Merrow

Large monstrosity, chaotic evil

Armor Class
13
Hit Points
45 (6d10 + 12)
Speed
10 ft., Swim 40 ft.

StrDexConIntWisCha
18 (+4)15 (+2)15 (+2)8 (-1)10 (+0)9 (-1)

Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Abyssal, Primordial (Aquan)
Challenge
2 (450 XP); Proficiency Bonus +2

Traits

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow’s next turn.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.