Minotaur of Baphomet
Large monstrosity, chaotic evil
- Armor Class
- 14
- Hit Points
- 85 (10d10 + 30)
- Speed
- 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 16 (+3) | 6 (-2) | 16 (+3) | 9 (-1) |
- Skills
- Perception +7, Survival +7
- Senses
- Darkvision 60 ft.; Passive Perception 17
- Languages
- Abyssal
- Challenge
- 3 (700 XP); Proficiency Bonus +2
Actions
Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.