Minotaur Skeleton
Large undead, lawful evil
- Armor Class
- 12
- Hit Points
- 45 (6d10 + 12)
- Speed
- 40 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) |
- Vulnerabilities
- bludgeoning
- Immunities
- poison, Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 9
- Languages
- Understands Abyssal but can’t speak
- Challenge
- 2 (450 XP); Proficiency Bonus +2
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.