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DM Drops

Monsters / Challenge 6

Pirate Captain

Medium or small humanoid, neutral

Armor Class
17
Hit Points
84 (13d8 + 26)
Speed
30 ft.

StrDexConIntWisCha
10 (+0)18 (+4)14 (+2)10 (+0)14 (+2)17 (+3)

Saving throws
Str +3, Dex +7, Wis +5, Cha +6
Skills
Acrobatics +7, Perception +5
Gear
Pistol, Rapier
Senses
Passive Perception 15
Languages
Common plus one other language
Challenge
6 (2,300 XP); Proficiency Bonus +3

Actions

Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.

Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.

Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.

Reactions

Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.