Priest
Medium or small humanoid, neutral
- Armor Class
- 13
- Hit Points
- 38 (7d8 + 7)
- Speed
- 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
- Skills
- Medicine +7, Perception +5, Religion +5
- Gear
- Chain Shirt, Holy Symbol, Mace
- Senses
- Passive Perception 15
- Languages
- Common plus one other language
- Challenge
- 2 (450 XP); Proficiency Bonus +2
Actions
Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.
Mace. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
Bonus Actions
Divine Aid. The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.