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DM Drops

Monsters / Challenge 5

Salamander

Large elemental, neutral evil

Armor Class
15
Hit Points
90 (12d10 + 24)
Speed
30 ft., Climb 30 ft.

StrDexConIntWisCha
18 (+4)14 (+2)15 (+2)11 (+0)10 (+0)12 (+1)

Vulnerabilities
cold
Immunities
fire
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Primordial (Ignan)
Challenge
5 (1,800 XP); Proficiency Bonus +3

Traits

Fire Aura. At the end of each of the salamander’s turns, each creature of the salamander’s choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander’s hand immediately after a ranged attack.

Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.