Skip to content
DM Drops

Monsters / Challenge 1

Sphinx of Wonder

Tiny celestial, lawful good

Armor Class
13
Hit Points
24 (7d4 + 7)
Speed
20 ft., Fly 40 ft.

StrDexConIntWisCha
6 (-2)17 (+3)13 (+1)15 (+2)12 (+1)11 (+0)

Skills
Arcana +4, Religion +4, Stealth +5
Resistances
necrotic, psychic, radiant
Senses
Darkvision 60 ft.; Passive Perception 11
Languages
Celestial, Common
Challenge
1 (200 XP); Proficiency Bonus +2

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity. Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.