Skip to content
DM Drops

Monsters / Challenge 13

Storm Giant

Huge giant, chaotic good

Armor Class
16
Hit Points
230 (20d12 + 100)
Speed
50 ft., Fly 25 ft., Swim 50 ft.

StrDexConIntWisCha
29 (+9)14 (+2)20 (+5)16 (+3)20 (+5)18 (+4)

Saving throws
Str +14, Con +10, Wis +10, Cha +9
Skills
Arcana +8, Athletics +14, History +8, Perception +10
Resistances
cold
Immunities
lightning, thunder
Senses
Darkvision 120 ft.; Truesight 30 ft.; Passive Perception 20
Languages
Common, Giant
Challenge
13 (10,000 XP); Proficiency Bonus +5

Traits

Amphibious. The giant can breathe air and water.

Actions

Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.

Lightning Storm. Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.