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DM Drops

Monsters / Challenge 5

Werebear

Large monstrosity, neutral good

Armor Class
15
Hit Points
135 (18d8 + 54)
Speed
30 ft.

StrDexConIntWisCha
19 (+4)10 (+0)17 (+3)11 (+0)12 (+1)12 (+1)

Skills
Perception +7
Gear
Handaxes (4)
Senses
Darkvision 60 ft.; Passive Perception 17
Languages
Common (can’t speak in bear form)
Challenge
5 (1,800 XP); Proficiency Bonus +3

Actions

Multiattack. The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 17 (2d12 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the GM’s control and has 10 Hit Points. Success: The target is immune to this werebear’s curse for 24 hours.

Handaxe. Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. Hit: 14 (3d6 + 4) Slashing damage.

Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.

Bonus Actions

Shape-Shift. The werebear shape-shifts into a Large bear-humanoid hybrid form or a Large bear, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.