Wereboar, Human Form
Medium monstrosity, neutral evil
- Armor Class
- 15
- Hit Points
- 97 (15d8 + 30)
- Speed
- 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 8 (-1) |
- Skills
- Perception +2
- Gear
- Javelins (6)
- Senses
- Passive Perception 12
- Languages
- Common (can’t speak in boar form)
- Challenge
- 4 (1,100 XP); Proficiency Bonus +2
Actions
Multiattack. The wereboar makes two attacks, using Javelin or Tusk in any combination. It can replace one attack with a Gore attack.
Javelin. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30/120 ft. Hit: 13 (3d6 + 3) Piercing damage.
Bonus Actions
Shape-Shift. The wereboar shape-shifts into a Medium boar-humanoid hybrid or a Small boar, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.