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DM Drops

Monsters / Challenge 3

Werewolf, Human Form

Medium monstrosity, chaotic evil

Armor Class
15
Hit Points
71 (11d8 + 22)
Speed
30 ft.

StrDexConIntWisCha
16 (+3)14 (+2)14 (+2)10 (+0)11 (+0)10 (+0)

Skills
Perception +4, Stealth +4
Gear
Longbow
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
Common (can’t speak in wolf form)
Challenge
3 (700 XP); Proficiency Bonus +2

Traits

Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The werewolf makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 11 (2d8 + 2) Piercing damage.

Bonus Actions

Shape-Shift. The werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.