Zombie
Medium undead, neutral evil
- Armor Class
- 8
- Hit Points
- 15 (2d8 + 6)
- Speed
- 20 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |
- Saving throws
- Wis +0
- Immunities
- poison, Exhaustion, Poisoned
- Senses
- Darkvision 60 ft.; Passive Perception 8
- Languages
- Understands Common plus one other language but can’t speak
- Challenge
- 1/4 (50 XP); Proficiency Bonus +2
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.
Stat block from the System Reference Document 5.2 (CC-BY-4.0). See credits.