Encounter
The Frozen Hunting Camp
Moderate fight for 4 level-2 characters in the frozen north
- XP
- 600 of a 600 XP moderate budget
- Party
- 4 characters of level 2
A frozen traveler kneels by a dead fire, perfectly preserved. Snow falls so softly that heartbeats seem loud.
Setup. Six ice mephits have broken free of a binding circle and are lashing out at everything.
Terrain
- Hanging icicles: a thunderous noise or a hit on the ridge (AC 12) drops icicles on a 10-foot square: DC 11 Dexterity saving throw or take 2d6 Piercing damage.
- Deep snow: the drifts are Difficult Terrain for creatures without a burrowing speed or snowshoes.
Tactics. They move constantly, using their full speed and passing through foes.
Twist. A bounty notice on one of the creatures promises a reward for bringing it back alive.
Adjust on the fly
- Easier: Remove one ice mephit (−100 XP).
- Harder: Add one more ice mephit (700 XP total, high for this party).
Treasure. 150 gp and 450 sp.